Wave Race 64 Producer Teases Series’ Return on the Nintendo Switch

Wave Race on the Nintendo 64 was the epitome of graphics back in the day. The ocean’s wave race tracks offered obstacles to overcome and dolphins to compete next to, even a track that I still swear to this day is orange soda and not actual sea water. Ridiculous notions aside, there is no doubt about it that the franchise was a huge hit and with the Nintendo Switch continuing to soar in popularity, it may be time to bring this bad boy back. And apparently, we’re not the only ones who agree because the original title’s producer teased something along those very lines.

It is the age of revival. Old favourites are coming back in a big way and in a recent interview with Fandom, the game’s producer teases that Wave Race could be the next title to join us in this generation. “You may see that game again,” Nintendo developer Shinya Takahashi told the site with an impish smile. “We have been trying to make many games and that may be one of them … I personally love Wave Race!”

It may not full confirmation, but it’s something we didn’t have before: hope. That, and the pink wetsuit was sick and if you don’t agree you can fight me. Looking at the Switch’s mechanics and how the joy sticks can be utilized both connected to the hybrid console and disjointed, a Wave Race revival would be perfect for this hardware. With a virtual console tease still on the horizon, and E3 around the corner, it is very possible that this will be one of the many surprises the Big N has up their sleeve.

Would you like to see Wave Race make a return? What other N64 favourites would you like to see make their way over onto the Nintendo Switch? Sound off with your thoughts in the comment section below, and don’t forget to check out DFTG on Twitter for gaming and entertainment news live 24/7!

The post Wave Race 64 Producer Teases Series’ Return on the Nintendo Switch appeared first on Don’t Feed the Gamers.

Delight Your Eyes With These 5 Hand-Drawn Video Games

Each week on Twitch and Alpha, hosts Erika Ishii and Trisha Hershberger talk video games with special industry guests, insightful coverage and a ton of audience interaction on our show Game Engine. Be sure to tune in every Tuesday starting at 4 PM PT to learn about what’s new and cool in the world of video games.

Art can often make or break a game; with bad screenshots turning you off before you even try a game out or fantastic visuals that make you want to throw your wallet at the screen before the game is even released. In the past few years hand-drawn art styles for games have become very popular and it’s easy to see why. The line-work and color choices make for original looking games with a sense of style all their own. Here are 5 games that stand out in a crowd with their beautiful and occasionally quirky looks.

Battle Chef Brigade

The team at Trinket Studios, developer of Battle Chef Brigade, are obviously fans of the over-the-top Japanese cooking TV show Iron Chef. You can clearly see their homage to the show’s host, The Chairman, as he takes his traditional chomp out of a yellow pepper in the animated teaser trailer for the game.  In  Battle Chef Brigade adventurous cooks hunt and consequently cook tasty-looking monsters into delicious dishes to be judged in an epic culinary tournament. The art style is gorgeous; tapping into some Miyazaki inspiration and we would totally watch several seasons of any anime based on it (especially if it features The Chairman). You can get a look (and a taste) of Battle Chef Brigade on Steam and Nintendo Switch.

Hidden Folks

Hidden Folks is what you get when someone says Where’s Waldo is just too easy. Bereft of color cues and having to click past obstacles that might obscure your targets, Hidden Folks is a maddening, yet delightful game. The picture-book style art is accompanied by goofy man-made sounds that will have you giggling even as you wrench your hair out trying to find that one last squirrel that’s half the size of the people and, by golly, yes I did search the…oh wait…there it is. You can spot Hidden Folks on Steam, iOS, and Google Play.

Hollow Knight

Dark, yet adorable, the insect kingdom of Hallownest is rife with adventure, danger, and mystery. Playing as the empty-eyed cutie, Hollow Knight, you’ll descend deep into the heart of the Hallownest ruins fighting the infected inhabitants in this Metroidvania-style platforming game. Considering the breathtaking art of Hollow Knight, we would have expected an entire team of animators would be needed toproduce this quality, but shockingly the game comes from meager beginnings. Originally Kickstarted for just AU$ 57,138 (around $44,399.55 US) it only had a team of three people working on it!  Hollow Knight is as beautiful as it is fun and currently available on Steam with a release on the Nintendo Switch coming soon.

West of Loathing

West of Loathing looks like something that you’d find scribbled in the margins of a bored high-school student’s notebook. Produced by the same team that made its predecessor, Kingdom of Loathing, back in 2003, West of Loathing embraces the same stick-figure artthat is the series signature style. Both Loathing games capitalize on a quirky sense of humor that is rife with oddities like a meat-based economy, character skills like “Deploy Snake and “Shootenanny”, and enemies such as a cactus-suited goblin. The questionable art is as delightfully absurd as the rest of the game (just look at the eyes on that horse… It’s seen things).  You can wrangle up a copy on Steam now or on the Switch and iOS later this year.

Jotun: Valhalla Edition

We haven’t watched too many cartoons featuring Norse mythology, but the hand-drawn, action-exploration game, Jotun, makes us want to see more. In the game, you play Thora, a warrior who should have earned her place in Valhalla on the fields of battle, but instead drowned when her ship sank beneath the waves of the merciless ocean. In order to prove her worth to the gods, she must defeat the giant elementals called Jotun. With its painterly backgrounds and cell shaded art, Jotun is reminiscent of some of the older Disney films. Our favorite art in the game is for Kaunan, the Fire Jotun (pictured above). The dark background makes the lava of his hair and firey cracks in the ground really stand out. You can check out Jotun: Valhalla Edition now on Steam, PlayStation 4, Xbox One, and Wii U or Nintendo Switch when it comes out on April 27th.

What are your favorite games that feature fabulous art styles? Let us know in the comments below and be sure to check out Game Engine (on Twitch and Alpha Tuesdays at 4 PM Pacific) to learn more about the coolest things in the world of games with Erika and Trisha.

Want more video game goodness?

  • What the Heck Is a Modern Metroidvania? We’ve got answers.
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  • Games for Change Shows Us the Beautiful Side of Video Games

Hailing from New York, Jessica Fisher is a writer, artist, and all around geek. In addition to Geek & Sundry, she writes for Gameosity.com and produces the Gameosity Reviews Youtube Channel. Find her talking about all things geeky on Twitter as @miniktty.

Image Credits: Trinket Studios, Hidden Folks, Team Cherry, Asymmetric, Thunder Lotus Games



Dungeons & Dragons creator’s unpublished work to be turned into video games

It’s been 10 years since the death of Gary Gygax, the man who co-created Dungeons & Dragons. Now, Gygax’s family, through the auspices of the Gygax Trust, wants to bring his unpublished works to life as video games.

The Trust announced today that it has partnered with crowdfunding and investment website Fig. Together, they will begin a global search for the right developers to carry the legacy of Gary Gygax forward.

To accomplish their goal, the Gygax Trust has rejuvenated Gygax Games and installed Gary’s youngest son, Alex Gygax, as the CEO.

“I was gaming since I could walk and talk,” said Alex, who was raised in the family home in Lake Geneva, Wisconsin. “My first D&D adventure I’d say was when I was four or five years old, running a solo campaign with my father on his work breaks. So I was playing D&D before I knew what any of that was.”

Alex told Polygon that at an early age he played an instrumental role in playtesting another creation of Gary’s, a tabletop role-playing game called Lejendary Adventure, which was licensed for a time to Troll Lord Games. The game is now out of print.

A Gygax family photo showing Gary Gygax with one of his gaming groups. Left to right: Jeff Burklow, John P. Seibwl, Gary Gygax, Brad Burklow and Bill Johnson.
Gygax Trust

“I was playing in our Thursday group through the entire creation of the Lejendary product line,” Alex said, who is also one of the lead bartenders at a local pub called Sprecher’s. “Since then I’ve been working here in town, doing a lot of gaming, hanging out with the locals, going to my local game store. I’ve played everything from Xbox games to computer games, board games, over at my brother’s house or Magic: The Gathering events at the local game store.”

Alex said that his job will be to ensure that future projects based off his father’s work continue to retain the spirit of the original Dungeon Master. Right now the Gygax Trust is working to archive handwritten materials and Gary Gygax’s personal effects, some of which formed the basis for the creation of Dungeons & Dragons. Alex called the collection a “treasure trove.”

Alex Gygax was one of the first playtesters of Lejendary Adventure, a role-playing system by Gary Gygax and published for a time by Troll Lord Games. You can still find the quick-start rules at their website.
Hekaforge Productions and Troll Lord Games

“One of the major ones that everyone knows about is his personal dungeon,” Alex said. “It was his personal D&D campaign that he had never released to the public. He didn’t want his game nights being destroyed by publishing his work and then having his group go out and buy it and find out all of his secrets. So that’s one of the main things that we have to use, and all the little side derivatives of that.”

More than anything, Alex said that he’s excited to find his father’s original work a new home in the future of digital role-playing games.

“I grew up playing this and I’m also a huge video gamer, so I’ve always wanted to see my dad’s work because I thought that they were some of the greatest stories and tough adventures,” Alex said. “I’ve always wanted to see them put out in the next level. Pen and paper is a dying art. Computer games, video games, they’re the next generation, the next wave of games and I’ve always wanted to see them on that new medium and I’ve always wanted to be working with someone who’s excited as I am about it.”

Alex said that many of the games that his father created were always meant to be digital properties, and the time is right to fulfill his wishes.

“He always had the intention of taking certain product lines and transferring them to the digital realm, it just never came to fruition,” Alex said. “There are a few lines that he created specifically with that in mind. So published or unpublished, there’s definitely the digital realm in mind with these lines. It’s something that has been talked about for a very long time, and I’m really excited to get this underway.”

Fig CEO Justin Bailey told Polygon that his company entered into a licensing agreement with the Gygax Trust with the intention of finding developers to pair with it. Ultimately, the Fig platform will be used to run the crowdfunding campaigns that will in turn produce the games.

Game nights in the Gygax house

Alex Gygax and his father, Gary, didn’t always see eye-to-eye. That’s surely what made him such a good playtester for Lejendary Adventure. But , an e-zine published by now-defunct Silven Publishing in 2003, the co-creator of D&D expressed an inkling of frustration about his son’s preoccupation with video games.

“Alex plays an Avatar (Xagnar the Rogue) in my regular Thursday night sessionsof a Lejendary Adventure,” Gygax wrote. “Alex and I do play some cribbage, backgammon, and senat, though. When other family members come here, though, we do get in a fair amount of four-handed cribbage, Settlers of Catan and mah jongg.

“If I could get Alex to play chess, shogi or my favorite board war game, Operation Overlord, I’d be delighted. He is too involved in computer games to have inclination to do that, though. :(”

“We’re running a full green-light process with our advisory board,” Bailey said, referring to the team of experienced game developers who help curate games on that platform. They include Randy Pitchford (Gearbox Software), Feargus Urquhart (Obsidian Entertainment), Tim Schafer (Double Fine Productions), Aaron Isaksen (Indie Fund), Alex Rigopulos (Harmonix Studios) and Brian Fargo (InXile Entertainment).

“Any developer who wants to propose something, get it in through pitches@fig.co and we’ll review it with our green light committee and with Alex to make sure that it’s a good fit. Once Alex is able to get the Gygax Games website up, that will be another avenue for submissions.”

So why did it take 10 years to bring these foundational pieces of Gary Gygax’s work to the digital space? Alex said that it was all simply a matter of timing.

“It’s just a combination of things,” he said. “Technology. Having the right group of people there. Wanting to have the fans involved and being able to keep some creative control. Maybe not full control, because we want a developer to be able to do what they’re good at, but making sure that it’s done with Gary’s spirit in mind. So being able to keep his spirit with everything is I think one of the really big parts of why we waited so long.”



Dungeons & Dragons co-creator’s unpublished works to become video games

The family of Gary Gygax, one of the co-creators of Dungeons and Dragons, today announced it’s partnering with crowdfunding platform Fig to bring his unpublished works to the world as videos games.

Gary Gygax developed D&D in the 1970s with Dave Arneson, and Alex Gygax (Gary’s youngest son, who is taking the lead on the operation) says he’s determined to ensure future games stick to the spirit of his father’s original work. As he told :

[My father] always had the intention of taking certain product lines and transferring them to the digital realm, it just never came to fruition. There are a few lines that he created specifically with that in mind. So published or unpublished, there’s definitely the digital realm in mind with these lines. It’s something that has been talked about for a very long time, and I’m really excited to get this underway.”

The chosen platform, Fig, differentiates itself from other crowdfunding platforms by allowing backers a share of any revenue the game earns. According to , Fig CEO Justin Bailey said of the campaign:

We’re thrilled to be working with the Gygax Trust to bring Gary’s unpublished works — some of his most cherished and shared only with his closest friends — to gamers.

The D&D style games will be funded via Fig at some point later this year. And if you’re still using pen and paper, you should make sure to try the official D&D companion app released last year while you wait

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